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Play super street fighter 2 turbo
Play super street fighter 2 turbo






  • Devil's Reverse special move was reworked, and O.M.Bison's has a reversal bug similar to those of T.Hawk's Rising Hawk and the supers of Sagat, Ken, and Dhalsim (executing the last special you did instead).
  • Diagonal Jump Strong is a 1-hit normal that does not have juggle properties.
  • Far Standing Roundhouse has same changes as the far forward.
  • Far Standing Forward has worse priority as a poke, but is less vulnerable to low normals (overall, N.M.Bison's better).
  • Close Standing Forward has much worse priority.
  • O.M.Bison has some differences in some of his normals:.
  • Obvious stuff: O.M.Bison can not tech throws and does not have a Super.
  • To select O.M.Bison, choose M.Bison and then press ↓ ↑ ↑ ↓ Jab/Fierce, pressing Short simultaneously with the punch button for the alternate color.
  • Has great trouble with fireball traps at the corner.
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    Good air mobility with jumps, Devil's Reverse and Head Stomp.On the other hand, he has trouble with anti-air and has no reversals, but his super. He has few ways around projectiles, however, you risk eating a touch-of-death combo if he guesses but a single one right and combos you. His walk speed is fast, so you risk eating a throw if you resort to turtle. In a nutshell, Dictator has strong, long range pokes: you risk getting dizzied by exchanging hits with him. Dictator can finish his opponents off a single opening with damaging combos that cause dizzy, which then leads to another combo that kills them. However, as the level of competition gets higher, those get mostly countered and players are forced to rely on positioning, high priority attacks such as Head Stomp on wake-up, and his extremely dangerous combos.

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    He also has no way to escape a tick after a jump, if the enemy scores a full knockdown mid-screen.ĭictator has a plethora of tricks that can take advantage of hesitation from your enemy.

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    Particularly, Thunder Hawk, Zangief and Honda can loop him to death if they score a knockdown at the corner. His only invulnerable anti-air move is his super, and it rarely hits more than twice in that situation.ĭictator's super is also his only way around cross-ups and tick-throws. If he does not have both time and range, this is either risky or impossible. The other problem is his anti-air: he needs some room to jump diagonally with the Strong punch juggle.

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    The first one is that his jump is floaty, which means he can be easily countered by good priority anti-airs if he jumps honestly. While Dictator is strong in both ground and air, he actually has weak points related to his jumps. His walk speed is very fast, and his throw range is also good, so his long range pokes and special attacks together with the threat of throws keep the enemy pressured when you are in melee range. He has long range standing moves with good reach, but not good priority, and his crouching ones have either long recovery or short reach. 5.1.5 Jumping attacks into block strings:ĭictator is a mid-tier character.5.1.4 Jumping cross-up combos without charge:.5.1.3 Jumping cross-up combos with charge:.4.5 Cross-up Slide, Head Stomp, Skull Driver, Devil's Hand.4.1 Close Standing Strong's Low Hitting Properties.3.1 What to do in the corner without meter.






    Play super street fighter 2 turbo